A similar such dead biter can also be found in the hallway leading to the office DROP. Accessing the elevator reveals a dead biter with a split skull similar to a Clicker from The Last of Us.This implied that they were living under an elevator and that is not what killed them. There are toys and a body in the elevator shaft with the Screamer.Music and the sounds and shadows of two infected eating in the kitchen can be heard, however, the kitchen cannot be accessed.Interestingly, the dead bodies that turn into live infected cannot be interacted with before the jumpscare, unless shot by a firearm.The player can use this to their advantage by kicking or dropkicking the infected into said water. There is electrified water in the first floor.This can be useful when the player is able to predict when the infected will appear. Despite most infected having no loot on them, the player can still Camouflage themselves on these bodies.Keep in mind that the screamer will draw attention to itself the moment the elevator doors are opened. Go to the elevator doors and open it to find a Screamer and the final DROP. Below the staircase another hard-locked GRE chest is located. Head back out of the hallway and follow the path down the stairs. Below the desk with the computer a DROP is located. Push it over and some biters will wake up. Inside the hallway itself, along the right wall, is a doorway blocked by a cabinet. On the other side of the bar is an easy-locked door leading into a hallway, at the end of which a hard-locked GRE chest is located on either side. Some infected can also be heard pounding on the other side of the barricaded door. Take it, but be mindful as the biter laying next to it will wake up. Next to the bar, in front of a barricaded door, another DROP is located. As the path to the rest of the dining area is blocked, head back to the staircase and jump to the first floor dining area. Kill the biter and take the DROP from the stall. Use the second stall to get pushed aside by a biter pushing the door open. Walk down the path and enter the lady's restroom. Head up the stairs, but be mindful that there are two crawling biters at the top. Below the staircase, a hard-locked GRE chest is located. The viral will be followed by a couple more biters. A viral will also burst through a door to the right of the water leading to a staircase. Note my location on the map in the video, the spikes are always at this location. Upon approaching the piano in the middle of the restaurant, a biter will fall down and the biters on the ground floor will wake up. Stick a burning zombie on spikes 4 guides Here is a quick clip of me using the Molotov cocktail on a zombie. After this point, slide or jump over the shelf on the other side of the basement and head up the stairs into the restaurant proper. Crawl underneath the fallen shelf and check the central area for the first Disaster Relief On-site Package (DROP), be mindful that a nearby pipe will start releasing a burst of hot steam, which will deal damage. It is located in the southeastern side of Old Town, east of the Embers Tower Safe Zone.įrom the entrance of the restaurant, follow the path leading to the basement. The challenge is located within a large building covered in orange quarantine covering. You might well run into Nerys and her problem offspring later but for now, that's this mission done.Three Moons Restaurant is a Quarantine Zone featured in Cuisine and Cargo for Dying Light located in Old Town. Forcing Scott and Moe to own up causes a lot of upset but Nerys is pleased you let them take responsibility.Īnd that's the end of the Dying Light 2 True Friends Quest. Scott and Moe will tell you everything: The 'sort your own mess out' answer is actually probably the best outcome.Despite it being the truth, everyone is upset and Nerys isn't happy. Scott and Moe lied to you: This is the honest answer, where you tell Dominik what actually happened to his dog friend.Scott, Moe and Dominik don't get in trouble, Nerys is grateful, and everyone just sort of walks away. Buddy died saving Scott and Moe: This is sort of the 'good answer'.Here's how the different options play out: All the choices really do is change who you upset, by how much, and whether you want to be really honest or not. The final Dying Light 2 True Friend choices that appear at the end feel like they're going to be meaningful, especially considering the branching arrow attached to the mission when you get it, but the story ends here.
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